tag:blogger.com,1999:blog-7569820968432280802024-03-05T02:40:16.936-08:00Digital Disruption NetworkDigital Disruption NetworkLars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-756982096843228080.post-36009433668686763562022-06-12T12:20:00.003-07:002022-06-12T12:20:45.473-07:00Digital Disruption video<p>Northumbria University has produced the below video with testimonies from many of the Digital Disruption collaborators!</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='639' height='531' src='https://www.blogger.com/video.g?token=AD6v5dy4Zth_e3L597X9280Rt8EY0JFF9LDZKGcE0ZAqtbIpYVhy-tutVbZYkPb0H8L4_fZCDBG2LnGWtCNDM00Rqg' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><br /><p><br /></p>Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-21404416113702629532019-05-20T03:33:00.002-07:002019-05-23T02:02:39.967-07:00Thank you!The Digital Disruption event was a great success! Over 200 delegates had registered, and enjoyed the posters, panels and talks. Lindsay Courtney and Gareth Crinnion of Home Group gave an engaging opening keynote about how they collaborate with Northumbria University to developed new technologies for independent living. The People Power panel talked about how to meet the challenges of digital design, and the Immersive panel promised a bright future for the industry in the North East. Finally, closing keynote speaker Elizabeth Churchill of Google gave a fascinating account of the role of research in the development of Google's Material Design System. During the day, Northumbria Researchers and partners met with visitors to showcase their research in the poster exhibition. Remember that the exhibition will be up until May 31 if you want to have a look!<br />
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<br />Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-40024558908188790602019-05-16T06:22:00.001-07:002019-05-16T06:22:17.453-07:00Research exhibition is going up!<div class="separator" style="clear: both; text-align: left;">
<a href="https://www.eventbrite.co.uk/e/digital-disruption-human-digital-design-tickets-60120358611"><i>Click here to register for Digital Disruption: Human. Digital. Design. on May 17!</i></a></div>
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We are in the middle of setting up the Digital Disruption <a href="https://digitaldisruptionnetwork.blogspot.com/2019/05/digital-disruption-research-posters.html">research poster exhibition</a> at the Northumbria School of Design! The exhibition <a href="https://www.eventbrite.co.uk/e/digital-disruption-human-digital-design-tickets-60120358611">opens on May 17</a> and will be available to see in the Design building foyer until May 31.<br />
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Justine Carrion-Weiss and Freddie Gibbons are<i> Innovators in Residence</i> at the <a href="https://www.northumbria.ac.uk/study-at-northumbria/courses/multidisciplinary-innovation-dtfmdy6/">Multidisciplinary Innovation MA/MSc</a> program at Northumbria University. They designed all the graphics and logotype for the Digital Disruption website. Together with the research contributors, they also created the impressive Digital Disruption research exhibition!<br />
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If you are coming to the Digital Disruption, be sure to look around and talk to all the researchers about their work. Even if you can't make it for the opening you still have two weeks to check it out!<br />
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Below are some pictures from the preparations. Be ready for the full reveal tomorrow...<br />
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Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-71724198139460424072019-05-16T02:28:00.001-07:002019-05-16T03:21:37.440-07:00Digital Disruption keynote: Disrupting Design - The Evolution of Google’s Material Design<a href="https://www.eventbrite.co.uk/e/digital-disruption-human-digital-design-tickets-60120358611">Register for the event here!</a><br />
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At the <a href="https://www.eventbrite.co.uk/e/digital-disruption-human-digital-design-tickets-60120358611">Digital Disruption event on May 17,</a> we are very fortunate to have <a href="http://elizabethchurchill.com/about/">Dr. Elizabeth Churchill, </a>Director User Experience at Google, give the closing keynote.<br />
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In her keynote <b>Disrupting Design: The Evolution of Google’s Material Design</b>, Elizabeth will talk about how she built and directed interdisciplinary research initiatives to improve the utility and usability of various Google tools and frameworks. These include Google's open-source backed <a href="https://material.io/"><b>Material</b> <b>Design</b></a>, an adaptable system of guidelines, components, and tools that support the best practices of user interface design, and<a href="https://flutter.dev/"> <b>Flutter</b>,</a> Google’s portable UI toolkit for building beautiful, native applications for mobile, web, and desktop from a single codebase.<br />
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Elizabeth Churchill is a Director of User Experience at Google, the Executive Vice President of the Association of Computing Machinery, a member of the ACM's CHI Academy, and an ACM Distinguished Scientist and Distinguished Speaker. With a background in psychology (neuro, experimental, cognitive and social), Artificial Intelligence and Cognitive Science, for the past 20+ years she has drawn on social, computer, engineering and data sciences to create innovative end-user applications and services. She has built research teams at Google, eBay, Yahoo, PARC and FujiXerox. She holds a PhD from the University of Cambridge, an honorary Doctor of Science (DSc.) from the University of Sussex, and in September will be awarded an honorary doctorate from the University of Stockholm. In 2016 she received a Citris-Banatao Institute Award Athena Award for Women in Technology for her Executive Leadership.<br />
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About her research, Elizabeth says: “I am an applied social scientist, interactive technology designer and social communications researcher. I have a background in psychology (neuro, experimental, cognitive and social), Artificial Intelligence and Cognitive Science. For the past 18 years I have drawn on social, computer, engineering and data sciences to create innovative end-user applications and services. For the past few years, I have been most active in the areas of ubiquitous and mobile computing, social media, computer mediated communication, locative media and Internet/Web sciences. During this time, I have designed and evaluated enterprise and consumer-facing information/communication applications and services for desktop, mobile, tablet and large screen devices. I have also worked on infrastructure design for collaborative workflow systems and for Internet-based applications and services. Having worked in the UK, the US, and Asia, I am particularly interested in understanding how technical, cultural and social factors affect the ways in which people do (or dot not) communicate and collaborate.”<br />
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To learn more about Elizabeth Churchill and her work, <a href="http://elizabethchurchill.com/">visit her homepage!</a>Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-16685652227445164402019-05-13T06:16:00.001-07:002019-05-22T09:50:58.488-07:00Digital Disruption: Research postersThe Digital Disruption event is just around the corner!<br />
<a href="https://www.eventbrite.co.uk/e/digital-disruption-human-digital-design-tickets-60120358611">Visit the Evenbrite page</a> for the full list of talks and panels.<br />
We also have more than a dozen exciting research posters that celebrate collaborative projects between Northumbria and partners! Here is the full list...<br />
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<b>Revitalising Newcastle's Bigg Market through public digital installations <o:p></o:p></b></div>
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<i>Franz Pancho, Carine Chang Shi Qian, Ethan John Stewart, Josh Humphreys, Andrew Richardson, Lars Erik Holmquist<o:p></o:p></i></div>
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<b><i>Partner:</i></b><i>NE1<o:p></o:p></i></div>
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<i><b>Contact:</b> <a href="mailto:andrew.richardson@northumbria.ac.uk">andrew.richardson@northumbria.ac.uk</a></i><br />
From September 2018 to January 2019, 16 final year students enrolled on the BA (Hons) Interaction Design program worked with NE1, an international award winning Business Improvement District company, on a live brief for the Bigg Market Regeneration Project. This £3.2 million project, that includes £1.6 million from the Heritage Lottery Fund, will transform the historic Bigg Market area of Newcastle, restore its historic significance and ensure that it is making its rightful contribution to the city’s economic fortunes now and into the future.<o:p></o:p></div>
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The students were asked to conceive and design digital installations that would build on and celebrate the history and heritage of the Bigg Market. The student developed the concepts using a variety of methods, including exploration of suitable technology, ethnographic studies, personas and user scenarios, and brainstorming using extreme characters and other techniques. To communicate their ideas, the students produced design documents, videos, images and even fully working prototypes, as well as realistic budgets and time plans. In total, there were 8 concepts proposed by the students and presented to NE1. <o:p></o:p></div>
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One concept was the Virtual Hologram Box, VOX, by Franz Pancho and Carine Chang Shi Qian. The aim was to bring the users back in time to experience and also reminisce what the Bigg Market used to be, for instance by showing animals from the Winter Zoo. The final design was based on Victorian lamp post design, mixing the old and new in one form factor. Another concept was Hear the Bigg Market by Ethan John Stewart and Josh Humphreys. It is unobtrusive and immersive way to explore the historic environment of the Bigg Market using Audio Spotlight technology to engage users.<o:p></o:p></div>
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<b>VERS: A Virtual Embodied Receptionist <o:p></o:p></b></div>
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<i>Sam Nemeth, Lars Erik Holmquist <o:p></o:p></i></div>
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<b><i>Partner: </i></b><i>PROTO The Emerging Technologies Centre<o:p></o:p></i><br />
<i><b>Contact:</b> <a href="mailto:alexander.nemeth@northumbria.ac.uk">alexander.nemeth@northumbria.ac.uk</a></i></div>
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To evaluate the use of embodied tangible interaction we designed a bespoke telepresence system for the reception desk of the new PROTO emerging technology lab in Gateshead, UK. This system facilitates the monitoring and servicing of the PROTO reception desk from another location, at the moment an adjacent office building, the Baltimore House. The PROTO lab is an incubator for the creative industry with a variety of activities. This implies that the reception desk is a vital part of the organisation with a number of typical user scenarios. In our study, the actual user group of the system played an important role, in the design process as well as in the evaluation of the working system. With this study we hope to provide a new impulse to the TUI paradigm, advocating simple, embodied solutions for computer systems, in the tradition of for instance Mark Weiser’s Calm Technology and Ubiquitous Computing. <o:p></o:p></div>
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<b>EPHEMERA: Interactive dance performance<o:p></o:p></b></div>
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<i>Steve Gibson, Craig Green, Solomon Lennox <o:p></o:p></i></div>
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<b><i>Partner:</i></b><i>Northern Dance<o:p></o:p></i><br />
<i><b>Contact: </b><a href="mailto:stephen.gibson@northumbria.ac.uk">stephen.gibson@northumbria.ac.uk</a></i></div>
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Northumbria University is collaborating with Northern Dance to develop a new project in which all media will be controlled by the movements of a single performer in real-time.<o:p></o:p></div>
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Northern Dance is leading a collaborative team combining art, technology and movement, to create a project Ephemera that showcases the Gesture and Media System (GAMS) tracking system, created by Moment Research. <o:p></o:p></div>
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This project is developing an interface that will allow users to interact with audio, video, lighting and Visual FX in real-time and will do so in a non-linear manner (i.e. allowing for different user experiences) without sacrificing rendering or playback quality. The project is genuinely multi-disciplinary involving interaction design, dance, animation and Visual FX, and fine art. The key technological innovation is enabled by the development of the GAMS motion-tracking system. In brief, this system uses infrared trackers (four are possible in the current configuration) and infrared cameras to track users in a space measuring up to 15x15 metres. A GUI-based software can be used to design space so that sound, video, animation, lights and Visual FX can be accessed at different spots in the room and manipulated by the movements of the user. <o:p></o:p></div>
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A video documenting the initial results of the collaboration can be seen here:<o:p></o:p></div>
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https://vimeo.com/283689603 <o:p></o:p></div>
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<b>INTUIT: Interaction Design for Trusted Sharing of Personal Health Data to Live Well with HIV<o:p></o:p></b></div>
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<i>Abigail Durrant (PI), Lynne Coventry (Co-I), Elizabeth Sillence (Co-I), Caroline Claisse, Kiersten Hay<o:p></o:p></i></div>
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<b><i>Partners:</i></b><i>City, University of London; University of Bristol; University of Edinburgh; Public Health England; NAT (National AIDS Trust); Terrence Higgins Trust; Microsoft Research; Central North West London NHS Trust; Newcastle Hospitals NHS Foundation Trust; Yoti; The HIV Treatment Advocates Network (UK-CAB); INTEROPen; University College London (UCL)<o:p></o:p></i><br />
<i><b>Contact:</b> <a href="mailto:abigail.durrant@northumbria.ac.uk">abigail.durrant@northumbria.ac.uk</a></i></div>
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The value of using personal data, collected by individuals, for improving healthcare provision and the self-management of long-term conditions (LTCs) is increasingly recognised by healthcare providers and citizens. However, the communication of these data – and the inferences made about ‘health’ and ‘lifestyle’, are inextricably linked to concerns for managing trust, identity, privacy, and security (TIPS). Data sharing presents issues around personal privacy breaches, stigmatisation and discrimination.<o:p></o:p></div>
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Through effective treatment, the Human Immunodeficiency Virus (HIV) has been transformed to a LTC with normal life expectancy, but remains highly stigmatised. The interdisciplinary INTUIT project seeks to identify and address fundamental TIPS challenges faced by those living with HIV in sharing self-generated data with care services, peer support networks, and private organisations. The project is led by Northumbria School of Design, in partnership with four other UK Universities and a number of partnering organisations. New digital tools are being developed to provide people with opportunity and choice for managing the trusted sharing of these with others. We envision innovative service propositions grounded in a new empirical understanding.<o:p></o:p></div>
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Our co-creative and inclusive design approach engages non-academic partners and stakeholders in defining, conducting, and analysing the research. This includes: the HIV peer community and their advocates; academic clinicians; public health surveillance experts; and commercial and not-for-profit innovators in healthcare and identity management. The project ensures that insights have transferability to other contexts including managing mental and sexual health conditions. The research informs ethically responsible digital innovation strategies for healthcare provision to enable all citizens to live and age well in society.<o:p></o:p></div>
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<b>Designing Better Money <o:p></o:p></b></div>
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<i>Belen Barros Pena, Lars Erik Holmquist, John Vines, Rachel Clarke <o:p></o:p></i></div>
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<b><i>Partner:</i></b><i>Santander UK<o:p></o:p></i><br />
<i><b>Contact:</b> <a href="mailto:belen.pena@northumbria.ac.uk">belen.pena@northumbria.ac.uk</a></i></div>
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This PhD research, in partnership with Santander UK, explores the design of future money for our ageing population. Our money is migrating to the digital world very fast, a move that is being encouraged by both public institutions and private companies, while leaving behind a significant part of the population. As part of the money digitation process, cash and other physical payment artifacts are often represented as old-fashioned, dangerous, inconvenient and somehow suspicious. However, physical forms of money have qualities worth preserving. Research suggests physical money can help us spend less, do so more thoughtfully, keep better track of our finances, and limit our exposure to fraud and financial abuse. In collaboration with older adults, who have accumulated a life’s worth of experience using physical money, our research aims to identify and incorporate the strengths of physical forms of money into the digital kind, improving financial inclusion in the process. <o:p></o:p></div>
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<b>Designing and Evaluating BIM Futures for public consultation in urban planning <o:p></o:p></b></div>
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<i>Megan Doherty, Kay Rogage, David Kirk <o:p></o:p></i></div>
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<b><i>Partner:</i></b><i>Place Changers Ltd.<o:p></o:p></i><br />
<i><b>Contact: </b>megan.m.doherty@northumbria.ac.uk</i></div>
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This collaborative PhD research, with Place Changers Ltd, aims to design and evaluate new participatory planning tools which incorporate geographical mapping and Building Information Model (BIM) data, to support better public engagement in urban planning. <o:p></o:p></div>
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Currently the UK’s planning system is an amalgamation of strict policies and guidelines required for the consideration of construction projects. Local planning authorities oversee adherence to this strict legislation before approving projects.<o:p></o:p></div>
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One of the biggest challenges for developers, communities and decision makers in developing new urban designs, is to ensure that public engagement is undertaken in a meaningful way. <o:p></o:p></div>
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The requirement to perform public engagement; a consultation phase addressing the public in the fundamentals of the project and its effect on the environment can be carried out in different ways. However, traditional methods used within the consultation phase are arguably becoming less adequate for reaching the public and thus more ineffective for recording practical information. <o:p></o:p></div>
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Currently there is no connection between BIM and processes of public engagement in planning. Considering the richness of data that BIM provides and the value of public engagement, combining these two elements could arguably benefit the planning process. <o:p></o:p></div>
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Place Changers Ltd will be working with researchers to use participatory design techniques to develop more in-depth insight into the planning process and the digital tools that support it. This PhD will include collaborative insights from those within the built environment industry, developing a qualitative understanding and a reflective critique on the current methods of public consultation within the planning process.<o:p></o:p></div>
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<b>Playing out with IoT <o:p></o:p></b></div>
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<i>Thomas Dylan, Gavin Wood, Shaun Lawson, Abigail Durrant, John Vines <o:p></o:p></i></div>
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<b><i>Partners:</i></b><i>University College London (UCL), KTH Royal Institute of Technology, Canterbury Christ Church University, Playing Out CIC Bristol, Cedarwood Trust, North Shields, England, SAM Labs<o:p></o:p></i><br />
<i><b>Contact:</b> <a href="mailto:shaun.lawson@northumbria.ac.uk">shaun.lawson@northumbria.ac.uk</a></i></div>
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Playing Out with IoT is an innovative ESPRC-funded research project exploring how Internet of Things (IoT) technologies can be developed and extended to enable children under 9 years old to create digital outside play in their own neighbourhoods. The project responds to concerns that fewer and fewer children are playing outdoors, which is having an impact on health, well-being, personal and social development.<o:p></o:p></div>
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Our research outputs explore possible roles for IoT in outdoor play. We are investigating this by running design workshops where we create and play with the digital technologies made with children. We are using these to evidence how IoT is able to engage children meaningfully and creatively through evaluation of the resulting designs. Throughout the project, we are working with and responding to children in local communities so we can align our designs as closely as possible with their own play interests. Relatedly, we are opening up our designs through a range of Instructables that will allow children and parents to create and use some of our IoT play inventions. We aim to make our work as accessible as possible by using off the shelf IoT devices alongside our own kits and guides that make use of commonly available materials and even "found objects".<o:p></o:p></div>
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<b>Bringing Life to Bowes through 360 Degree Fashion Film <o:p></o:p></b></div>
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<i>Gayle Cantrell, Kyra Jewitt <o:p></o:p></i></div>
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<b><i>Partner:</i></b><i>The Bowes Museum<o:p></o:p></i><br />
<i><b>Contact: </b><a href="mailto:gayle.cantrell@northumbria.ac.uk">gayle.cantrell@northumbria.ac.uk</a>, <a href="mailto:kyra.jewitt@northumbria.ac.uk">kyra.jewitt@northumbria.ac.uk</a></i></div>
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The Bowes Museum’s Fashion and Textile Gallery was designed to be “spectacular by presenting textiles in an exciting way”, promoting wider access and public appreciation of the collection through new ways of presentation and interpretation. Objects are presented accurately and in context, encouraging close examination of detail, beauty and technical skill involved in their making. <o:p></o:p></div>
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We have been continuing the focus on context, materiality and craft through experimentation with 360 degree Fashion Film. Using an ‘organic’ narrative approach, where the visual style and the formal system of the moving image are constructed around clothing (Mijovic, 2013), the resulting film will explore the construction of the garment, its historical and cultural context, and how it is seen on a human form. <o:p></o:p></div>
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Bowes have recently acquired at auction an outfit designed by Yves Saint Laurent from the private collection of Catherine Deneuve, for whom he designed throughout a 40 year professional collaboration and personal friendship. Deneuve recalled how a “silent complicity, our crazy laughter and our melancholy” bonded her to a man who “only designed clothes to beautify women”.<o:p></o:p></div>
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Fashion is a discipline producing items that are meant to be worn on the body – as suggested by the designers Victor & Rolf, “….we always have mixed feelings when it comes to fashion exhibitions because somehow, life is taken out of the subject.” (Teunissen, 2014). Through the use of 360 Degree film we are given an opportunity to breathe life back into the collections, immersing the viewer in a panoramic vision of the garment’s context and construction. <o:p></o:p></div>
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<b>Promoting Independence through Technology-Enabled Modular Homes <o:p></o:p></b></div>
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<i>Glenda Cook, David Kirk, Lars Erik Holmquist<o:p></o:p></i></div>
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<b><i>Partner:</i></b><i>Home Group<o:p></o:p></i><br />
<i><b>Contact: </b><a href="mailto:glenda.cook@northumbria.ac.uk">glenda.cook@northumbria.ac.uk</a></i></div>
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Home Group is a registered charity that provides health, social care and housing services. These services include a wide range of specialist support and care services for people with complex needs. The aim of these supportive services is to enable individuals to live fulfilled lives. As part of this endeavour Home Group has developed a modular-home based Innovation Village in Gateshead. Over two years this test village will test modern methods of construction through modular housing builds, using smart technology to monitor their construction and performance.<o:p></o:p></div>
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Housing is an important factor in supporting people with complex needs to be able to live independently in their own home. Hence one home has been made available to Home Group’s ‘New Models of Care’ team for 12 months to test cutting edge smart home technologies that have the potential to support independent living and quality of life.<o:p></o:p></div>
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This is an exciting time when technology is quickly advancing and offering opportunities for individuals to live in homes that care for the householder. There will be three four month testing sprints. Each testing cycle is led by a community of practice to decide what technology will be deployed. In the context of learning disability and/or autism the community of practice has prioritised the following technological applications: promoting independence through self-monitoring of daily routines and patterns of behaviour; prompts to support independent living; building skills to perform everyday tasks that are key to independent living; biometric pattern and behaviour analysis that lead to early recognition of triggers and prompts for PBS interventions; technology that supports communication with others and control of the lived environment. Over the following 8 months the testing cycles will focus on how technology can support older people and people with mental health concerns to achieve their aspirations and live independently in their home.<o:p></o:p></div>
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<b>Explaining the intangible: UX design practice and machine learning <o:p></o:p></b></div>
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<i>Leila Hogarth <o:p></o:p></i></div>
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<b><i>Partner:</i></b><i>Hedgehog Lab<o:p></o:p></i><br />
<i><b>Contact:</b> <a href="mailto:l.hogarth@northumbria.ac.uk">l.hogarth@northumbria.ac.uk</a></i></div>
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This PhD will be investigating digital product teams mental models and seeking to uncover how they understand ethical uses of machine learning when using personally identifiable information.<o:p></o:p></div>
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The qualitative study will use reflective interviewing to uncover tacit knowledge (Polanyi) and generative design workshops (Sanders and Stappers) to co-produce models of understanding within UX industry practice.<o:p></o:p></div>
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The project will add to understandings of current industry design practice and how ethical data uses are navigated amongst the constraints of a commercial design environment (Lawson, 2006). <o:p></o:p></div>
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Examining design practice will also highlight the extent to which designer’s develop reflexive praxis (Crouch and Pearce, 2013) when working with machine intelligent systems. <o:p></o:p></div>
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Aiming to ‘explain the intangible’, new knowledge will articulate how designers navigate and make visible their understandings of immaterial machine intelligence.<o:p></o:p></div>
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This PhD represents the opportunity to promote and demonstrate transformational multidisciplinary understandings between academia and industry, meeting the objectives of the UK National Productivity and Investment Fund (UK Gov, 2017).</div>
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<b>WhatsApp, Misinformation and the Threat for Older Adults <o:p></o:p></b></div>
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<i>Santosh Vijaykumar <o:p></o:p></i></div>
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<b><i>Funding body:</i></b><i>WhatsApp, <b>Collaborators:</b>University of Georgia, University of Edinburgh, Srishti Institute of Art, Design and Technology, Health Systems Research India Initiative<o:p></o:p></i><br />
<i><b>Contact:</b> <a href="mailto:santosh.vijaykumar@northumbria.ac.uk">santosh.vijaykumar@northumbria.ac.uk</a></i></div>
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In May 2018, following the outbreak of the Nipah virus in South India, WhatsApp played a significant role in the spread of misinformation, which left public health agencies struggling to manage public anxiety. Research on the spread of misinformation has shown that older adults are more vulnerable to misinformation comparted to their younger counterparts. Moreover, these problems can be exacerbated in a context like India where a confluence of cultural, religious and political norms can combine with misleading information resulting in competing narratives of the ‘truth’. Therefore, this project examines the role of WhatsApp as a ‘vector’ for the spread of misinformation among older adults about Infectious Disease Outbreaks (IDOs) in India. Phase 1 of the research will involve formative interviews with key public health stakeholders to understand their experiences of combating misinformation during IDOs. Alongside, lay-person interviews will be conducted with older adults to gain an understanding of the vulnerabilities associated with differentiating between various attributes of misinformation and original information. Drawing insights from Phase 1, a factorial survey experiment will investigate how older adults interact with IDO-related messages, with specific focus on information source (message creator) and information accuracy. We will also examine the influence of peer networks and emotional resonance embedded to the messages. The project will provide new insights into the kinds of vulnerabilities that older adults grapple with when exposed to viral misinformation on WhatsApp, and in doing so, will present design implications to the WhatsApp platform and digital literacy interventions targeting older adults.<o:p></o:p></div>
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<b>AI + Autonomous Vehicles <o:p></o:p></b></div>
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<i>Nick Spencer, Mark Bailey, Neil Smith, Matteo Conti, Lars Erik Holmquist <o:p></o:p></i></div>
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<b><i>Partners:</i></b><i>Orange Bus, Urban Foresights, the NWG Innovation Festival 2018, the Great Exhibition of the North, Zero Carbon Futures, Creative Fuse North East<o:p></o:p></i><br />
<i><b>Contact:</b> <a href="mailto:nick.spencer@northumbria.ac.uk">nick.spencer@northumbria.ac.uk</a></i></div>
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Over the summer of 2018 and for three months, seven students from Northumbria University Multidisciplinary Innovation (MDI) masters programme had been collaborating with the Orange Bus, an innovation design agency based in Newcastle, on the brief ‘Furthering mobility for tomorrow’s society’. <o:p></o:p></div>
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The aims of this project were; to explore the society’s emerging and evolving relationship with mobility, to understand the role of AI and AV within tomorrow’s society, to identify the pain points of mobility and areas of opportunity, to design a set of ideas, journey scenarios and concepts, augmented by AI and AVs and to recommend a suite of proposals for stakeholders within the mobility space. <o:p></o:p></div>
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Through this project, the team had been using a set of guiding principles - focussing on the use of space, the use of time and the use of wellbeing - and the different talking point within AI - privacy, trust, coding, decision-making - as stimuli. As a result, 12 value spaces and 60+ ideas were generated during the ideation phase of the project. To narrow this down, 6 workshops with stakeholders were held which led to the identification of 2 core value spaces: commuting and emergency services. <o:p></o:p></div>
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Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-63201365798790048872019-04-26T05:53:00.003-07:002019-05-07T23:11:49.289-07:00Experience Digital Disruption at Northumbria University on May 17!<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.eventbrite.co.uk/e/digital-disruption-human-digital-design-tickets-60120358611"><img border="0" data-original-height="800" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxblUNuPb_XAWZ9sOml3m6hQqZKWR0gH33gR95MdV0vZZX1uiO5XysX5rtcqnXrF6erN-DtnawGaFtwISoZpnq1TY1UApUu_JnlBdMJm6it0BMx0TINURDZO7wPPHgYqjyobYtblUqm6g/s640/DD-Eventbrite-N_SOD-01.png" width="640" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMwNC7YPIuochz1cShSLAzWZnhAcEYcPDZrayAry60hVD42b4SPONl2UyMdGDH-gUtuhqZU1ouDPPdcKmGcIsFjKnRBpLv73TYJEn0pR5u03YSGdrsKruX7hPeUWV9cyvV0KHJiY-soWw/s1600/IMG_9450.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1600" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMwNC7YPIuochz1cShSLAzWZnhAcEYcPDZrayAry60hVD42b4SPONl2UyMdGDH-gUtuhqZU1ouDPPdcKmGcIsFjKnRBpLv73TYJEn0pR5u03YSGdrsKruX7hPeUWV9cyvV0KHJiY-soWw/s200/IMG_9450.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Haiyan Zhang of Microsoft Research<br />
and BBC's Big Life Fix, speaking at the first <br />
Digital Disruption event</td></tr>
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On May 17th, Northumbria University will host its second <a href="https://digitaldisruptionnetwork.blogspot.com/p/events.html">Digital Disruption event</a> in the design school. Themed <b>Human. Digital. Design.</b>, the event will explore the importance of putting users at the heart of designing digital products and services. Here, I will talk about why digital disruption remains a key initiative for the university, and what you can expect from the upcoming event. </div>
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Those of you of a certain age will remember a time when you arranged to meet your friends on a weekend, and if you had some trouble on route or had to cancel last minute, you couldn’t let them know and had to leave them looking lost at the planned meeting point. If you had relatives on the other side of the world, keeping in touch had to be part of the monthly budget. And most inconveniently of all, if you wanted a take away, you had to ring up, and go and collect it yourself!<br />
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Technology has transformed many of our day to day activities, delivering convenience, time saving, cost efficiencies and, in some cases, enrichment. Of course, it’s no longer just our personal lives that are improved by technology. Digital has hit the workforce in a big way – transforming existing organisations as well as giving rise to new and disruptive businesses like Airbnb, Uber, Deliveroo and many more. <br />
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<tr><td class="tr-caption" style="font-size: 12.800000190734863px; text-align: center;">Mobile social networking, anno 1999.</td></tr>
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As the Co-Founder and Research Leader of the <a href="http://www.mobilelifecentre.org/">Mobile Life VINN Excellence Research Centre</a> in Sweden, I was in the exciting position developing the technology at the heart of this revolution. For instance, we invented the world's first mobile social network, <i>The Hummingbird,</i> which was a portable device that would tell you when your friends were nearby (see right). It was designed to solve just the kind of meet-up problems we had before mobile technology became widespread. Of course, now there is an <i>app for that!</i> The Mobile Life centre was designed to facilitate the transfer of knowledge from long term research into the development of mobile technology and its application. I would like to see industry and universities in the North East take the same approach, and invent the future together. After all, just like mobile social networks, many inventions, technology or otherwise, are initially conceived in research labs decades before they actually come to market. </div>
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<tr><td class="tr-caption" style="text-align: center;">Demonstrations and research posters<br />
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As digital technologies have become increasingly attractive to consumers and businesses alike, there has been a tendency to design the new ‘shiny’ thing. 2017 alone saw the launch of both the <a href="https://www.extremetech.com/electronics/242169-internet-things-officially-hit-peak-stupid-courtesy-smart-toaster-griffin-technology">smart toaster</a> and <a href="https://www.cnet.com/news/denso-vacuum-shoes-ces-2017/">vacuum shoes</a>. Good novelty pieces, but not exactly the most useful inventions. It is this precise reason that so many technology inventions fail – they aim to be shiny and sexy, but forget that technology needs to have a real benefit to the user in order to be adopted, and therefore successful. Seeing this, when I worked with industry I developed the approach of <a href="https://www.sciencedirect.com/book/9780123859464/grounded-innovation">Grounded Innovation,</a> which resulted in innovative features that were incorporated into products used by millions of users. I have also seen how user experience and <a href="https://en.wikipedia.org/wiki/Human%E2%80%93computer_interaction">human-computer interaction,</a> which used to be an afterthought, has now become an integral part of successful digital product design.</div>
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That said, <a href="https://www.forbes.com/sites/brucerogers/2016/01/07/why-84-of-companies-fail-at-digital-transformation/#cb4c8a8397bd">84% of companies still fail at digital transformation</a>. With <a href="https://www.idc.com/getdoc.jsp?containerId=prUS44440318">global spend on these initiatives set to hit $2trillion by 2022</a>, a massive amount of investment could be wasted in the process. At this event, we will bring together organisations including Google, Home Group, DWP and Accenture to explore how they design digital products and services with the user in mind – spanning both workforces and consumers. We will also hear from the rapidly growing immersive tech sector in the region, centred around the <a href="https://www.proto.co.uk/">PROTO Emerging Technologies Centre</a> in Gateshead. They will be joined by academic colleagues at from Northumbria University’s large community of Human Computer Interaction researchers, <a href="https://northlab.uk/">NORTHLab,</a> to explore collaborative ways of working that see innovative ideas go from the lab, into the real world. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7Xdg6XViCGHmA9tSZOgpz_u0RxKrJxDhmFGZFej9GquIiGT8TUwjGWiHn8n93AR7Wx0bvkFxSFJ1qiC5v-Vd7RVpFyj9LPSwpF7K-vnLFckq7WSnaQj_ZEJWP7cxeA1Zs6S2A2FymdDs/s1600/Holmquist+cropped+512.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7Xdg6XViCGHmA9tSZOgpz_u0RxKrJxDhmFGZFej9GquIiGT8TUwjGWiHn8n93AR7Wx0bvkFxSFJ1qiC5v-Vd7RVpFyj9LPSwpF7K-vnLFckq7WSnaQj_ZEJWP7cxeA1Zs6S2A2FymdDs/s200/Holmquist+cropped+512.jpg" width="200" /></a></div>
I am looking forward to meeting you on May 17! The event is free - just <a href="https://www.eventbrite.co.uk/e/digital-disruption-human-digital-design-tickets-60120358611">sign up here!</a></div>
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<i><a href="https://www.northumbria.ac.uk/about-us/our-staff/h/lars-erik-holmquist/">Lars Erik Holmquist,</a> Professor of Innovation, Northumbria University School of Design</i></div>
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Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-64829192509735917332019-02-22T01:54:00.000-08:002019-03-10T10:43:07.207-07:00Revitalising Newcastle's Bigg Market through public digital installations<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy2qJE6RaFaf1krSKy4AcgmWhSKPDEUolmoizLledMLJLeeDERkfD0F7ywpn_Za2o8J8uWRN5kSMQ_cZXjwIsSBQdWEQcLjf5xRKULhPmxv5E_YZlh1gDm-iQcJP5-uNO7ySfot5dPJpQ/s1600/design1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="1000" data-original-width="1500" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy2qJE6RaFaf1krSKy4AcgmWhSKPDEUolmoizLledMLJLeeDERkfD0F7ywpn_Za2o8J8uWRN5kSMQ_cZXjwIsSBQdWEQcLjf5xRKULhPmxv5E_YZlh1gDm-iQcJP5-uNO7ySfot5dPJpQ/s320/design1.jpg" width="320" /></a>Northumbria University has just completed a successful project with <a href="https://www.newcastlene1ltd.com/">NE1,</a> an international award winning Business Improvement District company.</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLHpV9h4czRb8ex5ttwdZycdhZFN6PrSG-KWNZ4-Uei_6y_IFJo-kGWTydIsS_aLdKlDxrnF6_lPAyT8WPdFcZPFTVurXXO6_cKAF_HgzfbLWwTJZmArntV6e4CA4D_Loh0IMezvqdsZY/s1600/design3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><br /></a><o:p><br /></o:p>From September 2018 to January 2019, 16 final year students enrolled on the <a href="https://www.northumbria.ac.uk/study-at-northumbria/courses/interaction-design-uusidg1/">BA (Hons) Interaction Design program</a> worked with NE1 on a live brief for the <a href="https://ne1biggmarket.co.uk/">Bigg Market Regeneration Project.</a> This £3.2 million project, that includes £1.6 million from the Heritage Lottery Fund, will transform the historic Bigg Market area of Newcastle, restore its historic significance and ensure that it is making its rightful contribution to the city’s economic fortunes now and into the future.<br />
<o:p> </o:p><o:p><br /></o:p>In the project, NE1 aims to ‘Give the historic heart back to Newcastle’ by improvements to heritage buildings in the Bigg Market and by changing the profile of people who go there, from a low yield, night time clientele to a higher budget, day and night audience.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvpPhylml4ZhPC3XOHLbH4-e2i17kuHBlqaaMXwv6s7vdRNJXGm6a-mf2W-K-dOkZGFA2Ufd-Z5i_TKkNaeOxi0RIuziGzCzQpJcjhKFrro9b5Sw_MYmLVY_nzhXbKqB_IhvgmF7G7pSM/s1600/old+bigg+market.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1500" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvpPhylml4ZhPC3XOHLbH4-e2i17kuHBlqaaMXwv6s7vdRNJXGm6a-mf2W-K-dOkZGFA2Ufd-Z5i_TKkNaeOxi0RIuziGzCzQpJcjhKFrro9b5Sw_MYmLVY_nzhXbKqB_IhvgmF7G7pSM/s320/old+bigg+market.jpg" width="320" /></a></div>
In the spirit of NE1’s aim, the students were asked to conceive and design digital installations that would support this initiative. All concepts would build on and celebrate the history and heritage of the Bigg Market. The student developed the concepts using a variety of methods, including exploration of suitable technology, ethnographic studies, personas and user scenarios, and brainstorming using extreme characters and other techniques. To communicate their ideas, the students produced design documents, videos, images and even fully working prototypes, as well as realistic budgets and time plans. In total, there were <a href="https://ne1biggmarket.co.uk/2019/01/24/northumbria-university-student-project/">8 concepts proposed by the students and presented to NE1.</a><br />
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To find out more about the project and how the results benefitted the partner, we had a chat with Alex Slack of NE1, who worked closely with the university throughout the project.<br />
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<b>What was NE1’s interest in working with Northumbria students on Bigg Market?</b><br />
<i>NE1 have a long standing working relationship with Northumbria University and the school of design is fast becoming one of the leading design institutions in Europe. We were keen to engage the students with the Bigg Market project as they were able to demonstrate a fresh perspective to the challenges we faced. It was evident that they hadn’t become entrenched in their own views of the area and this gave them the freedom to think differently and creatively.<br /> <br />Also as alumni I was excited on a personal level to be going back to the place where I started out on my career path.<br /><br />The working relationship with the University has been fantastic, we have maintained the right balance in terms of client and academic requirements. I was made to feel incredibly welcome throughout the project and the "client care" afforded to me was of the highest standard. This project has laid the foundations for future collaborations.</i><br />
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<tr><td class="tr-caption" style="text-align: center;">From the students presentations. Photo by Alex Slack, NE1</td></tr>
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<b>Can you tell us something specific about a few projects?</b><br />
<i>All of the student projects were to a high standard and the effort and commitment from the students was evident throughout.<br /> <br />The stand out project was the "VOX" Virtual Hologram Box – which took the idea of the once celebrated Bigg Market Zoo and brought it back to life by integrating existing street furniture like bollards with holograms of animals you may find at the Zoo. The students went on to explore how the concept could be commercialised and generate revenue through advertising. I was particularly impressed that the students had produced a working prototype and taken it out to the general public.<br /> <br />Another notable project was `Hear The Bigg Market`, which utilised Audio Spotlighting technology to transport the public back to a bygone era.</i><br />
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<b>Were you inspired to add or change anything in the way you are developing the future of Bigg Market by the work of our students?</b><br />
<i>Working with the students has definitely inspired me to explore future collaborations and develop the working relationship further.</i><br />
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Below are video presentations from two of the student projects. Perhaps in the future we will see a virtual hologram of an elephant or hear the sounds from a bygone past at the Bigg Market!<br />
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VOX - Virtual Hologram Box</h2>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSW0avv-cHw38O-7XhuZ-kM6XP6mBOsCjb-0KhMm0cMGt1bQJZvTc1-aPaYEtq5mREVxL_9TPTShN9spkTOkM9JmTe6U6QB4eJDDwaG-U-RuP0sxM752bshF1KmgH1JlL5manCI5d0YWA/s1600/Image-7.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSW0avv-cHw38O-7XhuZ-kM6XP6mBOsCjb-0KhMm0cMGt1bQJZvTc1-aPaYEtq5mREVxL_9TPTShN9spkTOkM9JmTe6U6QB4eJDDwaG-U-RuP0sxM752bshF1KmgH1JlL5manCI5d0YWA/s320/Image-7.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">VOX prototype</td></tr>
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<i>By Franz Pancho and Carine Chang Shi Qian</i><br />
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VOX is a seamless approach to captivate individuals and crowds in exploring the exciting pinpoints of the Bigg Market during its prime.<br />
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Inspired by the <a href="https://www.chroniclelive.co.uk/news/history/winter-zoo-housed-newcastles-bigg-8668515">Winter Zoo in Bigg Market,</a> VOX showcases spectacle holograms of any sort such as the Winter Zoo animals.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI2JJ3eEpw5NqZRjCgQjEzrGi1-IwUywPLg21TgB-4VL81lKmb1d6TKXHAGF1FbUe2kmqGiwLGN9BXqPP48I3uxwFiwpg0jVMUaHu6STGpuoaaBdlMO-DRQPaCKOIxtP441MNI1K7P7C4/s1600/mockup.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI2JJ3eEpw5NqZRjCgQjEzrGi1-IwUywPLg21TgB-4VL81lKmb1d6TKXHAGF1FbUe2kmqGiwLGN9BXqPP48I3uxwFiwpg0jVMUaHu6STGpuoaaBdlMO-DRQPaCKOIxtP441MNI1K7P7C4/s320/mockup.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.800000190734863px; text-align: center;">Concept for VOX, the Virtual Hologram Box</td></tr>
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The aim was to bring the users back in time to experience and also reminisce what the Bigg Market used to be, putting ‘family-oriented’ as the heart of our project’s engagement.<br />
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The final design was based on Victorian lamp post design, mixing the old and new in one form factor.<br />
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/318241778" webkitallowfullscreen="" width="640"></iframe>
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Hear the Bigg Market</h2>
<i>By Ethan John Stewart and Josh Humphreys</i><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij1287ugX1D7IS143G6Cvk2rxAtd5ZR7x20RcmPi78twiJae9zGxhdODcAT_iXhRS6ogzkMyPNF8A3iyIxvAvi22RCD__-9-L049NjThaC3ZCM3plh-ExQpBvixVVRLsNuyw0raqiNV10/s1600/finalmockup.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij1287ugX1D7IS143G6Cvk2rxAtd5ZR7x20RcmPi78twiJae9zGxhdODcAT_iXhRS6ogzkMyPNF8A3iyIxvAvi22RCD__-9-L049NjThaC3ZCM3plh-ExQpBvixVVRLsNuyw0raqiNV10/s320/finalmockup.png" width="213" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.800000190734863px;">Concept for Hear the Bigg Market<br />
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An unobtrusive and immersive way to explore the historic environment of the Bigg Market using Audio Spotlight technology to engage users.<br />
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Features:<br />
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<li>Allows the general public to explore the most iconic sounds of the Bigg Market over the last century.</li>
<li>Call out to pedestrians using the Bigg Market as a thoroughfare, to incentivise them to engage.</li>
<li>Audio Spotlights blend seamlessly into the surrounding environment.</li>
<li>‘Beacons’ wrapped around trees/objects provide information about what the user is hearing</li>
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/318241506" webkitallowfullscreen="" width="640"></iframe>
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The course</h2>
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This work was part of the module Collaboration & Professional Associations 01 in Northumbria University's <a href="https://www.northumbria.ac.uk/study-at-northumbria/courses/interaction-design-uusidg1/">BA (Hons) Interaction Design program</a>. It was tutored by Lars Erik Holmquist and Andrew Richardson.</div>
Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-48686490364441491982018-12-13T07:08:00.001-08:002018-12-13T07:24:38.607-08:00WhatsApp project on misinformation during infectious disease outbreaks<a href="https://www.northumbria.ac.uk/about-us/our-staff/v/santosh-vijaykumar/">Dr. Santosh Vijaykumar</a> at Northumbria University's Department of Psychology is starting a project on how the chat service WhatsApp potentially spreads misinformation among elderly during infectious disease outbreaks. The research is funded by a <a href="https://www.whatsapp.com/research/awards/announcement/">WhatsApp Research Award for Social Science and Misinformation.</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRM7Xk3Nmsb8bR4KCuMxnA7SAJrX_o23gl9ChZ7PbNxr5VG5fqnELGS-xw3XiL2uy9ivYW4S8_LctY1ne0rqY8QF8oaM5xfUt7FmE2VG0mh_ei74PzdmQqlqRS956zV1-tmWGJOoKNNaY/s1600/mobileHealthCrowd.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRM7Xk3Nmsb8bR4KCuMxnA7SAJrX_o23gl9ChZ7PbNxr5VG5fqnELGS-xw3XiL2uy9ivYW4S8_LctY1ne0rqY8QF8oaM5xfUt7FmE2VG0mh_ei74PzdmQqlqRS956zV1-tmWGJOoKNNaY/s200/mobileHealthCrowd.png" width="169" /></a>Public health agencies globally are facing a new challenge for managing the spread of Infectious Disease Outbreaks (IDO) – the parallel spread of rumours and misinformation via social media. WhatsApp played a significant role in this phenomenon during the May 2018 outbreak of the Nipah virus in South India, which claimed 17 lives, leaving health agencies struggling to manage public anxiety. Research on misinformation effects has shown that older adults are more vulnerable to misinformation compared to younger age groups. Diminishing cognitive abilities and memory recall limit their capacity to differentiate between various attributes of misinformation and original information, such as its source and authenticity.These problems can be exacerbated in a context like India where a confluence of cultural, religious and political norms can combine with misleading information resulting in competing narratives of the ‘truth’.<br />
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This project will examine WhatsApp as a ‘vector’ for the spread of misinformation about IDOs amongst older adults in South India, focusing on ‘forwards’- messages with original sources other than the sender (whether or not accompanied by a personal message). As part of this, it will analyse the information vulnerabilities associated with this age group, to inform strategies for combatting the problem. This study will be situated in the southern Indian city of Bangalore (Bengaluru), known as India’s IT hub, which has recently grappled with IDO scares including Nipah and H1N1.</div>
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<i>Image credit: Voidworks</i></div>
Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-62145702491687197492018-12-07T03:57:00.000-08:002018-12-07T04:15:27.235-08:00Testing new technologies in modular housing with Home Group<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifwnmaKaicCBvxtwWiWHx6n1OHxNI3J9mqZScg6z9t1cwDw5kx5OMYbWjQGvZhQSz3NM0NJcfF_Wg5_9H18RYaGwFFsR_ivh-_D4kwZofYf9H5uHPB59V2OV5uTgXgi_CS8-6UyY4qgtQ/s1600/IMG_4711.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifwnmaKaicCBvxtwWiWHx6n1OHxNI3J9mqZScg6z9t1cwDw5kx5OMYbWjQGvZhQSz3NM0NJcfF_Wg5_9H18RYaGwFFsR_ivh-_D4kwZofYf9H5uHPB59V2OV5uTgXgi_CS8-6UyY4qgtQ/s200/IMG_4711.jpg" width="165" /></a>Northumbria University is collaborating with <a href="https://www.homegroup.org.uk/">Home Group</a>, one of the biggest housing associations in the UK, in a new research project on independent living and modular housing.<br />
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In this project we will be testing a variety of new technologies, including wearable sensors and video communication. The goal is to explore the potential of future technologies that can support independent living, as well as the infrastructure that will be required. In the project, a multi-disciplinary team will explore the potential for providing digital technology support within modular housing to promote residents’ independence through monitoring connectivity and activity. Our programme of work will involve 4 monthly cycles of technology deployment and evaluation. This innovation and evaluation project will use mixed methods, involving analaysis of data from sensors, qualitative methods, including interviews and observational fieldwork.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj393CylX8nxQ25Yqzm7AGifKfZ7tLKBvmlidkOFW43psakpeA5KAaiQSJD3DnlXKd5IHHFJada683A2kPVd-BAS6fTIPpnztG2aqSVWvfUmCbMDtykGJIYkaRVkMajmyWKU6bcPy06CN0/s1600/IMG_4698.HEIC" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj393CylX8nxQ25Yqzm7AGifKfZ7tLKBvmlidkOFW43psakpeA5KAaiQSJD3DnlXKd5IHHFJada683A2kPVd-BAS6fTIPpnztG2aqSVWvfUmCbMDtykGJIYkaRVkMajmyWKU6bcPy06CN0/s200/IMG_4698.HEIC" width="200" /></a>The project is carried out in Home Group's <a href="https://www.homegroup.org.uk/Corporate/Development-Partners/Gateshead-Innovation-Village">Gateshead Innovation Village.</a> In the Innovation Village, the company is testing a number of different modular housing approaches. With these new building techniques, it is possible to build an entire house in a factory and transport the finished structure to the building site, where it is assembled in a single day! Northumbria has been given access to a new modular home for one year, which will be used as a real-world testbed for the duration of the project, with a variety of end-users spending time and living on-site.<br />
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The project is led by <a href="https://corp.northumbria.ac.uk/about-us/our-staff/c/glenda-cook/">Professor Glenda Cook</a> from the Department of Nursing with Professor David Kirk (Computer and Information Science) and Professor Lars Erik Holmquist (Design).<br />
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Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-47361786786666220832018-12-04T07:10:00.000-08:002018-12-05T02:30:00.371-08:00Designing better money<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoAL9R6xJ32VS0KfXG9-bTap4IwYQr7IsTtcZddgLM-wBmOL_e0M4hklG2bhdZbcUIlwPmQeT1xxRrB_X0YCwGs0CtTSMgnK8F0vITI2I_ktL2TuRnEMaE1htwHEt96Db8qdP-l7f5w9k/s1600/26750454939_c8222585bb_o.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1013" data-original-width="1600" height="126" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoAL9R6xJ32VS0KfXG9-bTap4IwYQr7IsTtcZddgLM-wBmOL_e0M4hklG2bhdZbcUIlwPmQeT1xxRrB_X0YCwGs0CtTSMgnK8F0vITI2I_ktL2TuRnEMaE1htwHEt96Db8qdP-l7f5w9k/s200/26750454939_c8222585bb_o.jpg" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoAL9R6xJ32VS0KfXG9-bTap4IwYQr7IsTtcZddgLM-wBmOL_e0M4hklG2bhdZbcUIlwPmQeT1xxRrB_X0YCwGs0CtTSMgnK8F0vITI2I_ktL2TuRnEMaE1htwHEt96Db8qdP-l7f5w9k/s1600/26750454939_c8222585bb_o.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><br /></a>
What is the future of money? With widespread electronic payment systems and new and emerging financial technologies such as blockchain, the way we use money is going to change dramatically. We need to understand what the opportunities for improvements are - as well as some of the things we are at risk to lose.<br />
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<b>Belen Barros Pena </b>is carrying out her Ph.D. at Northumbria University in collaboration with Santander bank. It is funded by the <a href="https://ahrc.ukri.org/" target="_blank">Arts and Humanities Research Council</a> and the National Productivity Investment Fund. In this post, Belen writes about her research with users of financial services and how it can help us to <i>design better money. </i>Contact her at <a href="mailto:belen.pena@northumbria.ac.uk">belen.pena@northumbria.ac.uk</a></div>
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Designing better money</h2>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipXC0KrlGcCToq3T-wofXxZl0bhQt3I9CJc1FWAnDsNd4qqxdL3qky6n-FumGKsqsYEYJNRgmGreq6cOGINykhwNStpW-5CvY5GWA_Owox7RIwjoMpfCQuCAz404gqSEK0AZTHVVTiKvU/s1600/9677552435_b79fd7f461_o.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipXC0KrlGcCToq3T-wofXxZl0bhQt3I9CJc1FWAnDsNd4qqxdL3qky6n-FumGKsqsYEYJNRgmGreq6cOGINykhwNStpW-5CvY5GWA_Owox7RIwjoMpfCQuCAz404gqSEK0AZTHVVTiKvU/s200/9677552435_b79fd7f461_o.jpg" width="200" /></a>As part of my PhD, which I am doing in collaboration with Santander UK, I’ve spent the last few months trying to understand what is money. In this blog post, I will share some of the things I’ve learnt so far.<br />
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If you ask an economist what is money, they will tell you that money is three things: a unit of account, a medium of exchange and a store of value.</div>
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Money is a unit of account</h3>
That means money is a measure of value, but also that money is not just coins and notes. Money is an account, a data record,<b> information stored on a ledger.</b> In fact, the bulk of money in circulation, at least in the UK, is made not of cash, but of these information records.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4LEebob3uNCaho9zWRW0WjBGmq_eYKdEJH8ssZ6JNDW8GsH-4un5VXZeqh3_pT-nMzyQKCSWJ3n4CmDwM7gEw8Z9MaGrlspL8jUKd7JsGdWU0h1CCbTlh5KLN_2KAgfwiSUPHj-zUG_Q/s1600/3613882600_3b2149381b_o.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4LEebob3uNCaho9zWRW0WjBGmq_eYKdEJH8ssZ6JNDW8GsH-4un5VXZeqh3_pT-nMzyQKCSWJ3n4CmDwM7gEw8Z9MaGrlspL8jUKd7JsGdWU0h1CCbTlh5KLN_2KAgfwiSUPHj-zUG_Q/s200/3613882600_3b2149381b_o.jpg" width="200" /></a>Ledgers are interesting because they split monetary transactions into two parts: the value transacted, for example, £10; and the information about the transaction: who pays how much to whom.</div>
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This split between value transacted and transaction information does not happen when I pay with cash. When I give you a £10 note, what I am transferring to you is the value embodied in that note, and the transfer is instantaneous. The moment the note is in your hand, the value is yours, and it is no longer mine. That’s it: nothing else required. I don’t need to know who you are, you don’t need to know who I am, and unless you record the transaction somewhere, it will be forgotten about. Nobody will ever know that I paid you £10.<br />
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But when I pay you £10 using a debit card, you don’t get the value straight away. What we are actually doing is storing on a ledger the fact that I want to give you £10. And at some point in the near future, the payment infrastructure will read that data and transfer the actual value from me to you. But the information doesn’t disappear when the transaction is complete: who paid how much to whom will stay in the ledger, probably forever.</div>
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Money is a medium of exchange</h3>
That means money is used to pay for things. Some people argue that thinking about payments purely in terms of exchange hides their real nature. Payments are not just exchanges: <b>payments are relationships.</b> Relationships between people, the state, its financial laws and regulations, and the owners of the payment infrastructure: traditionally banks, but more and more telecommunications companies and mobile phone operators.</div>
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Money is a store of value</h3>
Finally, an economist will tell you that money is also a store of value.<b> That’s why we save it.</b></div>
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Old, new money</h3>
Understood as these three things, money is old. Very old. It can be tracked to around 8,000 BC, born as a unit of account in Sumeria.<br />
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However, what we mostly understand as money today - currency that is the monopoly of a nation state - is actually quite young. In the UK it was born at the end of the 17th century with the creation of the Bank of England. In the US only in the second half of the 19th century. As early as the 1860s in the US there were still around 8000 currencies in circulation, issued by railway companies, shops, hotels and of course, by banks.<br />
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Then, in the 1960s, money started morphing again, first into plastic cards, and increasingly into a wave of our mobile phones.<br />
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The owners of the payment infrastructure, the banks and the mobile phone companies, are very enthusiastic about these new forms of money. They advertise these new moneys to us, praising their advantages, but also telling us that all forms of physical money, things like cheques and cash, are no good. Cheques are inefficient: they take a long time to settle, and require pesky humans to do so. Cash is dirty, and not just in the literal sense. After all, who goes around with suitcases full of cash? Who uses the 500 euro note? Cash, they tell us, is used mostly by people who are up to no good, for money laundering and tax evasion.<br />
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What they forget to mention is that physical forms of money, like cheques and cash, have some very good things going for them.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsswULFeUJSXD9lL4o60cJQUXDvOqEjI5oA8n-Za7xrEqPodLaBCA8FvcxEGkPLiSEjcGWLdgaSR6Ne51VqPgXULQ5tffPCi510dCfTPHws9LPBechHNC7Jammu6RRa0E1PscFkldaO-4/s1600/11732169633_86775d82f1_o.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="112" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsswULFeUJSXD9lL4o60cJQUXDvOqEjI5oA8n-Za7xrEqPodLaBCA8FvcxEGkPLiSEjcGWLdgaSR6Ne51VqPgXULQ5tffPCi510dCfTPHws9LPBechHNC7Jammu6RRa0E1PscFkldaO-4/s200/11732169633_86775d82f1_o.jpg" width="200" /></a>Exchanging at par</h3>
For example, cash is the only form of money that exchanges at par. If I give you a one euro coin, you get one euro. But if I pay you one euro with a debit card, you don’t get one euro: you get 98 cents. 1 euro minus the 2% transaction fee charged by the owner of the payment infrastructure. Great for them, not so good for you.<br />
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Constraints</h3>
Physical forms of money impose constraints on us. Constraints are great things, and people use them in all sorts of interesting ways. If I am a bit short of money this month, I might leave my house on Saturday evening with a £20 note, so that I don’t overspend. When I run out of cash, I go home. And if I break my leg and I can’t leave my house, I can give £20 to my neighbour to get me some groceries. If the neighbour is a bit of a crook and runs away with the £20, that’s all I lose: £20.<br />
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This might sound funny to some of us, but for a lot of people, the ability to get others to financially transact on their behalf is critical. People homebound because of illness, disability, or good old age, delegate financial transactions to others. They get others to pay bills for them, to buy things for them, to withdraw cash for them.<br />
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With cheques and cash, because of the constraints built into them, they can manage the risk this entails and build trust on others progressively. If my neighbour runs away with a £20 note, that’s all I lose. But if I give my debit card and my PIN to my neighbour to get me some groceries, and my neighbour runs away with it … see what I mean?<br />
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<b>New forms of money undermine our ability to manage risk when entrusting others with our finances. </b>This is because their design assumes finances are personal, and they ignore the fact that, more often than not, our <b>finances are communal.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiBtiZCN6RK_1kidbKHYHW45BFHcr3oo-wbv9l5GQqzGsbd02QGLnCRTIBW03e9Z_62_WZ53FfHQ_U94ey8e2fQ8cB22P8Fq2ch4bunDBOkXkSdEDgtTT-FUdf-x-NPQqtbTtIr12yokI/s1600/8294774361_1432eeb00c_o.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1067" data-original-width="1600" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiBtiZCN6RK_1kidbKHYHW45BFHcr3oo-wbv9l5GQqzGsbd02QGLnCRTIBW03e9Z_62_WZ53FfHQ_U94ey8e2fQ8cB22P8Fq2ch4bunDBOkXkSdEDgtTT-FUdf-x-NPQqtbTtIr12yokI/s200/8294774361_1432eeb00c_o.jpg" width="200" /></a>Friction</h3>
The fact that cheques take time to settle also has certain advantages. The delay gives the person issuing the cheque a chance to get cold feet, to change their minds and cancel the transaction.<br />
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Have you ever heard people complaining about how Amazon’s 1-Click makes it too easy to spend money? That’s because they have removed all friction, without realising that friction, like those delays in cheques, has a role to play.<br />
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This idea of bringing friction back is becoming rather popular amongst banks, particularly in the context of protecting customers from financial scams.<br />
Anonymity<br />
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Finally, cash is the only form of payment that allows us to remain anonymous. That’s because it is the only form of payment that does not split a transaction between its value and its information:<b> cash is the only non-ledger form of payment we currently have.</b> If only because of that, I believe it is worth preserving.</div>
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All the things we’ve lost</h3>
It looks like with our new fancy money forms we have lost a few things:<br />
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<li>The ability to exchange at par.</li>
<li>The ability to manage our risk when trusting others with our finances.</li>
<li>The ability to change our minds about a payment.</li>
<li>The ability to remain anonymous.</li>
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Can we recover these things? Can we build them back into our new forms of money?</div>
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Designing better money</h3>
In the case of anonymity, it turns out that we can, as proven by <a href="https://taler.net/en/index.html">Taler</a>, a form of digital cash.<br />
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Like physical cash, Taler does not split transaction information from its value. When I pay you £10 with Taler, you get the value straight away.<br />
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There is a twist, though. With cash, the ability for the payee to remain anonymous is what makes tax evasion possible, so Taler removes that. Transactions guarantee the anonymity of the payer, but not of the person receiving the money. The payee must declare her payment income, making tax evasion hard. So Taler is cash, only better!<br />
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Taler demonstrates that it is possible to build some of the strengths of physical money, in this case anonymity, into our digital money. It also proves that digital platforms provide an opportunity to design better money.<br />
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What else can we do to improve our money? <b>Can we build upon the strengths of physical forms of money to design better digital financial services?</b> That’s the question our research is trying to answer.</div>
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References</h3>
Dunphy, P., Monk, A., Vines, J., Blythe, M., Olivier, P., 2013. Designing for Spontaneous and Secure Delegation in Digital Payments. Interacting with Computers 26, 417–432.<a href="https://doi.org/10.1093/iwc/iwt038"> https://doi.org/10.1093/iwc/iwt038</a><br />
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Kaye, J., McCuistion, M., Gulotta, R., Shamma, D.A., 2014. Money Talks: Tracking Personal Finances, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Presented at the CHI 2014, Toronto, Ontario, Canada. ACM New York, NY, USA, pp. 521–530.<a href="https://doi.org/0.1145/2556288.2556975"> https://doi.org/0.1145/2556288.2556975</a><br />
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Lanchester, J., 2016. When Bitcoin Grows Up. London Review of Books 38, 3–12.<a href="https://www.lrb.co.uk/v38/n08/john-lanchester/when-bitcoin-grows-up"> https://www.lrb.co.uk/v38/n08/john-lanchester/when-bitcoin-grows-up</a><br />
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Maurer, B., 2015. How Would You Like to Pay? How Technology Is Changing the Future of Money. Duke University Press.<br />
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Stallman, R., 2018. A radical proposal to keep your personal data safe. The Guardian.<a href="https://www.theguardian.com/commentisfree/2018/apr/03/facebook-abusing-data-law-privacy-big-tech-surveillance"> https://www.theguardian.com/commentisfree/2018/apr/03/facebook-abusing-data-law-privacy-big-tech-surveillance</a><br />
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Valeri, L., 2014. Sumerian Currency.<a href="https://lauravaleri.com/2014/12/18/sumerian-currency/"> https://lauravaleri.com/2014/12/18/sumerian-currency/</a><br />
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Vines, J., Blythe, M., Dunphy, P., Monk, A., 2011. Eighty Something: Banking for the older old, in: Proceedings of the 25th BCS Conference on Human-Computer Interaction. Presented at BCS-HCI 2011, Newcastle-upon-Tyne, United Kingdom. BCS Learning & Development Ltd., Swindon, UK, pp. 64–73.<br />
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Vines, J., Blythe, M., Dunphy, P., Vlachokyriakos, V., Teece, I., Monk, A., Olivier, P., 2012. Cheque Mates: Participatory Design of Digital Payments with Eighty Somethings, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Presented at CHI 2012, Austin, Texas, USA. ACM New York, NY, USA, pp. 1189–1198.<a href="https://doi.org/10.1145/2207676.2208569"> https://doi.org/10.1145/2207676.2208569</a><br />
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Vines, J., Blythe, M., Lindsay, S., Dunphy, P., Monk, A., Olivier, P., 2012. Questionable Concepts: Critique as a Resource for Designing with Eighty Somethings, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Presented at CHI 2012, Austin, Texas, USA. ACM New York, NY, USA, pp. 1169–1178.<a href="https://doi.org/10.1145/2207676.2208567"> https://doi.org/10.1145/2207676.2208567</a></div>
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Image credits </h3>
<a href="https://www.flickr.com/photos/157270154@N05/26750454939/">Money Key</a> by <a href="https://www.flickr.com/photos/157270154@N05/">Mike Lawrence</a> - <a href="https://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a><br />
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<a href="https://www.flickr.com/photos/alan-light/9677552435/in/photolist-fKaZbk-9kNTbs-RWF1nm-9NFu2f-ftedQQ-fxBLwz-ZvS6qF-RGuywC-91kwVy-9VD4DS-aBzgV4-dkaUpF-7Bwbbw-4ZsCj1-9royUi-4ik3rZ-s87ysU-osH89o-hU4unm-5JyV5V-jXG8U-soU3B-6jyJrv-dvgXxX-b6vaog-b6vaUk-b6vbaR-b6vaJc-9DPWqK-9kMwDm-9p5oMo-fBLdV3-9nZXML-evUH39-6Nfq1h-v9snNi-9VDM5N-9NFRbj-dbvoM2-oEGZkB-aBBYmU-ftd64Y-9VATSc-iZdW55-fuxat7-aBzirt-5dXd1E-fdpPLk-8KL9bL-9kJKKz">British pounds</a> by <a href="https://www.flickr.com/photos/alan-light/">Alan Light</a> - <a href="https://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a><br />
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<a href="https://www.flickr.com/photos/peterhellberg/3613882600/in/photolist-6vm6oG-ogKQHA-p4HzJb-4PdCft-oaEieH-axUihA-bJ3QaH-aMJeQK-nwshHF-9jwceT-9XSBzL-oMgjjN-p4HrPy-4sEFGi-7ZB7R3-9yyoyY-pX6FAo-oMfLQN-dsUmFZ-aMJ6qc-bHkdgp-nwLPcy-kGvxdL-bEn2X7-9cqNhh-kGvwjw-buqrNY-92a9-5SVu5Z-9yvocV-5koGoi-4ZGUvX-5c2Doq-bCuuF7-55h5Yg-nffCBz-4ZGV9D-bk5tWP-4ZGWUx-opnoyc-6r4Nro-pYDFx-7FMGZr-4YjWUR-4ZM5pu-6jhqcC-e1mp6N-2TZZUH-p2HwQS-eeGKUZ">New VISA card</a> by <a href="https://www.flickr.com/photos/peterhellberg/">Peter Hellberg</a> - <a href="https://creativecommons.org/licenses/by-sa/2.0/">CC BY-SA 2.0</a><br />
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<a href="https://www.flickr.com/photos/rikkis_refuge/8294774361/">check</a> by <a href="https://www.flickr.com/photos/rikkis_refuge/">Rikki's Refuge</a> - <a href="https://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a><br />
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<a href="https://www.flickr.com/photos/thepreiserproject/11732169633/">Money Laundering</a> by <a href="https://www.flickr.com/photos/thepreiserproject/">The Preiser Project</a> - <a href="https://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a></div>
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Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-82864414243539262042018-11-29T03:45:00.000-08:002018-11-30T06:33:27.952-08:00Creating an interactive performance with Northern Dance<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJleJqwNWQEu6MY5EYRlzJIGxlDeyzS5fp2pG5e7iFiaK-_8D03nTARsQbKpM652_uvZOFIA_Lvb0O6hnJ_p23TabdumY5oSwMqrOTBj_Uc1uY0I5uc8TlYI9GqzHRxyKvo8Mxq7sKQWM/s1600/20181015_150145.jpg" imageanchor="1" style="clear: right; display: inline !important; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJleJqwNWQEu6MY5EYRlzJIGxlDeyzS5fp2pG5e7iFiaK-_8D03nTARsQbKpM652_uvZOFIA_Lvb0O6hnJ_p23TabdumY5oSwMqrOTBj_Uc1uY0I5uc8TlYI9GqzHRxyKvo8Mxq7sKQWM/s320/20181015_150145.jpg" width="240" /></a>Northumbria University is collaborating with <a href="https://www.facebook.com/pg/northern-dance-1642014062738551/about/">Northern Dance</a> to develop a new project in which all media will be controlled by the movements of a single performer in real-time.<br />
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Northern Dance will lead a collaborative team combining art, technology and movement, to create a project, <b>Ephemera,</b> that showcases the <i>Gesture and Media System (GAMS) </i>tracking system, created by <a href="https://www.momentresearch.com/">Moment Research</a>.<br />
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This project is being developed at Northern Dance’s new renovated space in the Ouseburn. David Leonard the key driver and principal owner of the parent company Paper Dove, and is collaborating on the music for this project. Mike Chilton is the key player developing the artistic design of the project. Dancer Maxine Fell, who trained at the Northern School of Contemporary Dance, will control all of the media with her movement. Alexander Gill, currently at the Royal Academy of Music, is designing music and soundscapes to work with the audio system. Steve Gibson from Northumbria School of Design is creating the interactive mapping for control of the media by the dancer, and collaborating on the music. The piece is being proposed to high-profile venues such as the <a href="http://sagegateshead.com/" target="_blank">Sage</a> in Gateshead.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ0F0inDYYPUsIlrfaROG2HQjPsqX0-n6gUCPbZpxaewzkW-FghRqfk2N-C4Ke-fhclmdUuX60f02ysQ5qWj_aAMfb2M_v8GBJ8J0EfHZwF-AFdO1lSczaocAFeXai14A0wAvthyphenhyphenkznwg/s1600/20181015_154524.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ0F0inDYYPUsIlrfaROG2HQjPsqX0-n6gUCPbZpxaewzkW-FghRqfk2N-C4Ke-fhclmdUuX60f02ysQ5qWj_aAMfb2M_v8GBJ8J0EfHZwF-AFdO1lSczaocAFeXai14A0wAvthyphenhyphenkznwg/s320/20181015_154524.jpg" width="320" /></a>This project will create an interface that will allow users to interact with audio, video, lighting and Visual FX in real-time and will do so in a non-linear manner (i.e. allowing for different user experiences) without sacrificing rendering or playback quality. The project will be genuinely multi-disciplinary involving interaction design, dance, animation and Visual FX, and fine art. The key technological innovation will be enabled by the development of the GAMS motion-tracking system. In brief, this system uses infrared trackers (four are possible in the current configuration) and infrared cameras to track users in a space measuring up to 15x15 metres. A GUI-based software can be used to design space so that sound, video, animation, lights and Visual FX can be accessed at different spots in the room and manipulated by the movements of the user. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ0F0inDYYPUsIlrfaROG2HQjPsqX0-n6gUCPbZpxaewzkW-FghRqfk2N-C4Ke-fhclmdUuX60f02ysQ5qWj_aAMfb2M_v8GBJ8J0EfHZwF-AFdO1lSczaocAFeXai14A0wAvthyphenhyphenkznwg/s1600/20181015_154524.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><br /></a>The lead partner, Paper Dove Company, is a design-led card publisher working with a range of major charities. Twenty years old, the company is majority owned by David Leonard, a graduate artist with an interest in bringing together art and technology in powerful and emotive ways. He has recently established a charitable company - Northern Dance - to make high-quality dance accessible to the public in the North East, keeping local talent in the region. The project is a partnership between Paper Dove Company (as lead) and Northumbria University providing technical development of GAMS. The project is supported by funding from Creativity Works (now <a href="http://www.creativefusene.org.uk/" target="_blank">Creative FUSE</a>), with funds from the European Regional Development Fund.<br />
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Below is video documenting the initial results of the collaboration:<br />
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/283689603" webkitallowfullscreen="" width="640"></iframe><br />
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For more information, contact <a href="https://www.northumbria.ac.uk/about-us/our-staff/g/stephen-gibson/" target="_blank">Steve Gibson</a> at Northumbria University!Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-87255094369714264882018-11-02T03:09:00.001-07:002018-11-29T03:56:12.834-08:00Opening of the PROTO Emerging Technologies Centre<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfJWWHD2timfLFcqR-T0ogHsRnpZXWL5TjrXn3hvZADHEqaJVHJesZZw7gfS8mQSo6mT9ocPYoM7kwYD6oGlIi3HrNt_P9KYN5X1NjtOuJll4JhG8wg-GLMXkEUC_7YiLikeWN4atHkzo/s1600/protopanel.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="980" data-original-width="895" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfJWWHD2timfLFcqR-T0ogHsRnpZXWL5TjrXn3hvZADHEqaJVHJesZZw7gfS8mQSo6mT9ocPYoM7kwYD6oGlIi3HrNt_P9KYN5X1NjtOuJll4JhG8wg-GLMXkEUC_7YiLikeWN4atHkzo/s320/protopanel.jpg" width="292" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.800000190734863px; text-align: center;">Photo courtesy of <a href="https://twitter.com/weareproto"> @weareproto </a></td></tr>
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The <b>PROTO Emerging Technologies Centre</b> in Gateshead had its official opening on November 1! The event was opened by Gateshead Cllr John Adams, who was joined by speakers from Unity, the Digital Catapult, Pocket Money Games and many others, as well as demos and exhibits from local companies.<br />
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Professor Lars Erik Holmquist joined a panel that included <a href="https://www.hedgehoglab.com/" target="_blank">hedgehog lab,</a> the <a href="http://www.sunderlandsoftwarecity.com/project/north-east-tees-valley-immersive-lab/" target="_blank">North East Tees Valley Immersive Lab,</a> and was lead by PROTO Innovation Manager Alex Cook. Lars Erik talked about the importance of long-term research to create truly ground-breaking innovations, such as the tablet computer and the head-mounted virtual reality display, both first envisioned some 50 years ago.<br />
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Thanks for a great event and we look forward to many fruitful collaborations!<br />
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Follow <a href="https://twitter.com/weareproto" target="_blank">PROTO on Twitter</a> or visit their <a href="https://www.proto.co.uk/" target="_blank">homepage</a> for updates.<br />
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<br />Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0tag:blogger.com,1999:blog-756982096843228080.post-62380915533925818692018-10-29T10:18:00.004-07:002020-08-11T07:17:55.078-07:00A new receptionist experience for PROTO<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz5cK8BOIsdrgl82M4yrm6-miXXVEQNwIchEY65O-X5gXKBb0lsz82vfjTeVEiQqHbKUANg6Vj38NMDmyAUQNmCz3BeKSHtPG3OPZqsQkIyqWfkgVylJdhn96gwlDHrpRJTLPoHTw-diI/s1600/visitors+end.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz5cK8BOIsdrgl82M4yrm6-miXXVEQNwIchEY65O-X5gXKBb0lsz82vfjTeVEiQqHbKUANg6Vj38NMDmyAUQNmCz3BeKSHtPG3OPZqsQkIyqWfkgVylJdhn96gwlDHrpRJTLPoHTw-diI/s1600/visitors+end.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz5cK8BOIsdrgl82M4yrm6-miXXVEQNwIchEY65O-X5gXKBb0lsz82vfjTeVEiQqHbKUANg6Vj38NMDmyAUQNmCz3BeKSHtPG3OPZqsQkIyqWfkgVylJdhn96gwlDHrpRJTLPoHTw-diI/s320/visitors+end.jpg" width="320" /></a>Northumbria University is collaborating with the <a href="https://www.proto.co.uk/">PROTO Emerging Technologies Centre</a> in Gateshead to develop a new remotely controlled reception system. <b>VERS, a Virtual Embodied Reception System, </b>was developed by Northumbria Ph.D. student Sam Nemeth under supervision of Professor Lars Erik Holmquist.<br />
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VERS is a system that lets a human receptionist greet visitors at multiple entrances. It consists of two parts:<br />
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<li>A screen through which the receptionist can see the remote entrance, and communicate with visitors using voice</li>
<li>A screen at the entrance through which a visitor can see and communicate with the receptionist </li>
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The screen that greets the visitor can be controlled by the receptionist to pan left and right, using a special-built interface. For instance, the remote receptionist can turn the screen to face the visitor, direct his or her vision to different areas such as the sign-in sheet, or physically indicate a direction. It also lets the users at either end maintain eye contact, which is very important to make the communication feel natural.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMbGF47lqs3salaeTg_mgUkAzwySnhO3ONxuzUHM9JVbXMokOYRjn0WViFnn5KAPamEqh6Mg0WC_SMhR0qyYWcqtw7KIALv5JWdRbShKRwx4cgmGQUb_IJX9QV_hYLDDrXmKyT28T6VIc/s1600/receptionists+and.jpg" style="caret-color: rgb(0, 0, 238); clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMbGF47lqs3salaeTg_mgUkAzwySnhO3ONxuzUHM9JVbXMokOYRjn0WViFnn5KAPamEqh6Mg0WC_SMhR0qyYWcqtw7KIALv5JWdRbShKRwx4cgmGQUb_IJX9QV_hYLDDrXmKyT28T6VIc/s320/receptionists+and.jpg" width="320" /></a>The VERS includes several unique purpose-built interfaces, including an ergonomically designed wooden ball to control the motion of the remote screen, and an old-fashioned "hotel bell" to attract attention for visitors.</div>
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VERS will be installed in PROTO and greet visitors for the first time at the official PROTO opening night on November 1!</div>
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Below is a short video showing some of the ways that a visitor and a receptionist can interact through VERS.
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Lars Erikhttp://www.blogger.com/profile/01850279848963401191noreply@blogger.com0